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Conventions Used in This Book
Throughout the book, I’ll throw in a few other tidbits. For example, I italicize any new term and explain what it means. I also use a number of special elements, including the following:
Hin t
These are good ideas that will help you become a better game programmer.
Tra p
These point out areas where it’s easy to make a mistake.
Tric k
These suggest techniques and shortcuts that will make your life as a game programmer easier.
Rea l Worl d
These are facts about the real world of game programming.