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Conventions Used in This Book
Throughout the book, I’ll throw in a few other tidbits. For example, I italicize any new term and explain what it means. I also use a number of special elements, including the following:
Hin t
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These are good ideas that will help you become a better game programmer.
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Tra p
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These point out areas where it’s easy to make a mistake.
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Tric k
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These suggest techniques and shortcuts that will make your life as a game programmer easier.
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Rea l Worl d
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These are facts about the real world of game programming.
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