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Conventions Used in This Book

Throughout the book, Ill throw in a few other tidbits. For example, I italicize any new term and explain what it means. I also use a number of special elements, including the following:

Hin t

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These are good ideas that will help you become a better game programmer.

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Tra p

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These point out areas where it’s easy to make a mistake.

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Tric k

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These suggest techniques and shortcuts that will make your life as a game programmer easier.

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Rea l Worl d

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These are facts about the real world of game programming.

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