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H

Hand class, BlackJack, 357, 359,

363–366

Hangman game, 141–145

ending, 145

entering main loop, 143–144 getting player's guess,

144–145

initializing variables and constants, 143

planning, 141–142

setting up, 142

404 Index


has-a relationships, 290

header file, 8 heap

data members and, 303–315 declaring and defining copy

constructors, 309–313 declaring and defining

destructors, 308–309 declaring to values on heap,

307–308

Heap Data Member program, 303–307

overloading assignment operator, 313–315

memory, 296, 325

Heap Data Member program, 303–307

Heap program, 297–299 Hero's Inventory program,

96–98

version 2.0, 117–119

version 3.0, 123–125

hide_global() function, 169 hiding

global variables, 169

variables, 185

high parameter, askNumber()

function, 173

High Scores program, 131–133

House class, BlackJack, 357, 360,

369–370

House m_House member,

BlackJack Game class, 360

humanMove()function,

Tic-Tac-Toe game, 213

humanPiece()function, Tic-Tac-Toe game, 209–210